makes sense for wars with teh goal of creating a vassal/tributary. ago. Since it was accounting for these bonuses when it originally built its economy it is no longer able to. How do we conquer other empires in Stellaris? Welcome to war goals and casus belli. 385K subscribers in the Stellaris community. You can only hope that your overlord leaves the federation or something similar. The only way to instruct a science vessel to explore an unstabilised wormhole is via the right click menu. 2 'Le Guin update', and the topic is the titular feature of MegaCorp: MegaCorporations. if they have rare stuff like motes. I play tall and use tributaries. I adopted Domination next (to unlock the option to demand vasallization). I don't have access to them. I remember them doing this pre-2. They pay you tribute and that's it. Having a protectorate gives . . ; About Stellaris Wiki; Mobile viewStellaris. If that's not the case, the best thing you can do is force them to be your vassal through war. To do this method, whoever you’re trying to make your Vassal must be at peace. Alternatively, keep crime at 0 and once every 10-12 years or so, a criminal branch office will be closed via an event. Well, actually, it's relatively easy to make them accept to become a specialist vassal. They are unable to claim systems or engage in diplomatic maneuvering. Through this window you will need to make the various demands/other things. i have all the dlc and have tried restarting my game but idk what the. In a perfect run you would just grow large nough to start the vassalisation chain and then even shrink yourself a bit if over 100. That's every major, and most minor, DLC. You can't change it because they're not a vassal. Cost, size, upkeep everything to do with ships is peniltized by 50%. Pre-FTL civilizations are civilizations that have yet to develop the technology necessary. This page was last edited on 7 June 2023, at 04:39. I've beaten two of them recently, and forced one to be my tributary and the other one my vassal. but in the war conditions menu I cannot choose to vassalize him. I think they kept unity out of the tributary cycle to push the players to set atop the general resource hierarchy, where all inputs can free up your pops to focus on 100% unity. Plus, if you've gotten said protectorate by doing something like. as a trading partner or a buffer zone. I don't remember if it's tributary or subsidiary, I'm playing megacorp. It's sorta like the political version of slaves. During the war his vassal changes to a tributary and instantly cancels the war, returns all…Apparently it wasn't like this for streamers playing just before release, so they changed something late and didn't bother to QA it. Vassal is a fancy word for subject; if an empire is your vassal, you are their boss for intents and purposes. Go into the diplomacy tab with the empire you wanna vassalize. It is developed by Paradox Development Studio and published by Paradox Interactive. Then again I'm running Glavious AI which doesn't seem to improve the AI that much (granted, there are 2 "equivalent" normal empires in 2400 and one of my federation members just quit the. They have internal autonomy with limited interference from their overlord. You can right-click and explore any wormhole your science ship can reach, regardless of its territory. but in the war conditions menu I cannot choose to vassalize him. It leads to some funny (and frustating) situations like when you claim all the enemies planets so they will disapear, instead of becoming a vassall. After that, it's mainly the question you mentioned: going taller or wider. • 21 days ago. Desiring to safeguard my race for the long haul, I became a tributary instead of a protectorate (I did not want to convert to a vassal and risk incorporation). Stellaris Wiki Active Wikis. Later on when I'm on repeatable tech I cede to get 100 % of the minerals and energy credits unless the enemy is on the butt end of the galaxy or has. Method 2: Demanding Vassalization. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Secret Fealty Does Not Like Subject Type. 1: To intergrate later. 4. MEbigBoss. basically the most effective wide play is being HRE in space. Suzerainty (/ ˈ s uː z ər ə n t i,-r ɛ n t i /) includes the rights and obligations of a person, state or other polity which controls the foreign policy and relations of a tributary state, but allows the tributary state internal autonomy. Now I would like to conquer my third enemy. Date Posted: Jun 9, 2019 @ 6:16pm. There are situations where you want the claims, other where you don't and sometimes you only want a bunch of them. While a Tributary can expand as normal, but does not join your wars. For Stellaris 2. They are pretty inconsequential. Tributaries do have a benefit to them. Fluffy-Tanuki • 21 days ago. . With the "Taxation of Subjects" policies, you can turn your Vassals and Protectorates into Tributary Vassals and Tributary Protectorates, respectively. Negotiate a deal with the crime lord on the planet once crime is above 10. . rules pretty harsh now: -must have domination tradision. The war goal "subjugation" still lasts for the entire war once selected. Tributaries cannot get integrated, so to get you tributary turn into a vassal you need to help them research faster. -must first ask in diplomacy screen, then you have 1 year to declare war. Click that, send, wait till they deny your offer and then you get the belli. Lots of targets around, claim a few systems, make them a tributary. 7) Take advantage of their refusal to declare a war of subjugation on them, choosing vassalization or tributary status as your war goal as you see fit. As Tributary you get a small part of their resources. Death Diamond Oct 2, 2022 @ 5:44am. 1. Their trust increases overtime and when they become lawful you don’t have to be anxious about it any more. The inability to do so is one of the main weaknesses of the MegaCorp empire type. Nov 21, 2023Here's a good rule of thumb: If they are going to be good with military, vassalize. Targets are more likely to accept becoming certain subject types (such as tribal vassal or tributary status) over others (including feudatory and client status). You can chose between making them a Tributary or a Vassal (subsidiary if you are megacorp). mss73055 May 19, 2022 @ 2:31pm. Well it depends. Stellaris has much more actual variety, considering you can create your own species from a lot of different portrait options, and customize a lot of factors about your faction. Tributaries are not your subject, they are independent, can expand freely and you can have pacts with them. sounds like how a vassal empire would act if they weren't loyal Loyalty isn't a factor, or at least, the game-indicated Loyalty stat isn't a factor. r/Stellaris • Frustrating Vassal mechanics - Even with maximum loyalty, the most favourable terms possible and overwhelming fleet power compared to them: It's impossible to contract even the smallest payment or to specialise their vassal type. Alternatively, you can leave them as be and just force people into your federation by declaring vassal/tributary wars on other empires. I don't want to release them into a vassal/tributary. So the differences are that Hegemons don't give any contribution to your empire like a Vassal or Tributary does, so in that sense they're a little weaker. If you are too far ahead of your subject, you cannot do everything. You can't integrate them, you can't prohibit their expansion, you can't limit their diplomatic options, you can't build any holdings and you can't give them subsidiaries as their overlord. Darvin3 • 3 yr. Im proposing this kind thing mostly because i dont like conquering the entire galaxy and having to manage it all and sadly the ai as a vassal is way too weak and almost everyone goes tributary but they dont fight for you etc. Method 1 is the round-about way that I found first. In Stellaris, stronger empires can bring weaker empires under their rule. I've done all I can to try and make my people form the faction, but they…If you want to split another one, start a war for a tributary or vassal. What you did also works if you can get the warscore. As I mentioned, Stellaris is a game where the strong get stronger and the weak fall further and further behind, and this makes vassal-based play a very dubious proposition. e. You can play an Imperialist with the Feudal Society pick much easier and enjoyable. This community wiki's goal is to be a repository of Stellaris related knowledge, useful for both new and experienced players and for modders. If they accept, skip to step 4. I prefer conquest. Out of curiosity I became him on a multiplayer. pulli23 • 3 yr. Tributaries are the only useful form of vassal, but by the time you’re actually able to vassalize an AI, you don’t really need the small amount of. The option to change them back to a Vassal/Tributary doesn’t show. Authors description: Exalted Domination – Vassals And Tributaries. How do we conquer other empires in Stellaris? Welcome to war goals and casus belli. What you can do in that case is veto the war and then re-propose it in a way that benefits you. About this site. I'm currently in the mid-game of Stellaris and building up a pretty big empire. There are a multitude of reasons that you would want to do this, and it can be beneficial to both parties. Pacifists can conquer their claims in defensive wars, so if you don't want tributaries to be of your species this can be a way to arrange that. Peter34cph • 3 yr. With the rework that means you can specialize your vassalsAuthors description: Exalted Domination – Vassals And Tributaries. Except for vassal/tributary/impose ideology wargoals which require 100% occupation. 2 but haven't seen them doing it recently. 2. #4. As long as there is at least one empire present that is not Fanatic Pacifist, war is an almost inevitable aspect in any game and can be anything from a small border skirmish to a massive interstellar war of conquest. Plus, if you've gotten said protectorate by doing something like. Two ways to get a vassal. Your tax on tributaries can go up to 75%. Make sure they have plenty of food - unfed vassals can starve themselves into revolt. When subjugating an empire I only have 'tributary' as an option. You can declare a special war to get rid of the criminal offices though, so if you're confident that you can scrape through that with at least. Thread starter DrFranknfurter;. Unlike vassals, tributaries don't really help you in a war, but if it's a weak empire their fleet would be useless anyway and their resources are put in better use upkeeping your. The difference between a vassal state and a tributary state is that a tributary state pays tribute to the dominant state (Suzerain) in the form of taxes and tariff exemptions while a vassal state is simply dominated on military affairs. Select the target from the “Empires” tab, select “Communicate,” and then select “Declare War. Subscribe to downloadVassals and Tributaries - Exalted Domination [2. The main contexts where you’d prefer a tributary to a vassal are when gestalt pops are involved: normal empires can’t keep/use gestalt pops outside of specific cases, and gestalts can only use normal pops as energy/food slaves outside of specific circumstances. Tribute is better for more powerful empires. Upload Attachment File(s) attachedLooking at it, yeah the emperor should definitely be dethroned if they're turned into a vassal. Go to Stellaris r/Stellaris. Stellaris is what being a vassal means. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A straga27 Necrophage •. 0. You can declare a special war to get rid of the criminal offices though, so if you're confident that you can scrape through that with at least. Vassals are even worse on higher difficulties, since no matter. It is far easier and faster than trying to conquer individual planets. A vassal is kind of a 'extension' of your empire: you join each other in wars, they cannot expand or conduct indipendent diplomacy and they boost your naval strenght. -Tributaries donate income to you, they will not follow you into a war, they can engage in diplomacy and claim systems. 70. As I mentioned, Stellaris is a game where the strong get stronger and the weak fall further and further behind, and this makes vassal-based play a very dubious proposition. You have to do this regularly to have any effect at all. So open a second war. Hmm. Of course the cost goes down when both empires are making changes/concessions compared to if only one is, negotiations are a give and take so cost goes up if you only take. ; About Stellaris Wiki; Mobile viewNeither. You could try to vassalise them. When subjugating neighboring empires, is there any advantage to one form of subjugation over the other?When subjugating neighboring empires, is there any advantage to one form of subjugation over the other?So I just started a new game and stuck between a two xenophone empires and a spiritualist advanced ai that I can become a vassal to. Stellaris. Recommended Read: How to Install Mods in Stellaris. 7 to −3. All subject types automatically join their. This video is sponsored by Paradox Interactive. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. You can't change it because they're not a vassal. usually protectorates never become vassals, since they need 50% of your tech and you can usually out-tech them. In this video I am going to break down the basic ways that we can go to w. Stellaris. Thanks beta testers, now I can wait for a sale. And for the stronger empire, you could benefit from having weak allies, but still stronger-than-vassal allies to aid you. While the subordinate party is called a vassal, vassal state or tributary state, the dominant party is called a suzerain. But i only have 1 option. war, peace, etc. See screenshots for new tradition effects. It’s absolute madness they are refusing to adjust this seeing how you can play as bootleg Zerg and Tyranids in the Appearances screen and both factions are the classic Progenitor Devouring Swarm archetype. As vassal you get the "help", and part of the fleet power of an inefficient non-difficulty boosted AI. Then you can integrate them 10 years later (which deletes their branch offices). Originally posted by Revan Tair: Protectorate is way much better, than vassals. I almost dropped $20 on day one. Subject contracts start with a “preset”. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Unless we have special perk. -must be neighbor. From the wiki: Vassals that an empire possess for longer than 3600 days (10 years) can be peacefully "integrated" by paying influence, at a rate of 5 influence a month. level 2. Stellaris - Vassal Rehberi. Not sure how that turns out on a gameplay level, but it sounds amazing on a conceptual level. You will be presented with many options as demands, and “Vassalize” is one of the options. I believe you have to vassalize them before the integration. Only one vassal can be integrated at a time. Adding on to this, if you have no intention of conquering another empire but want a vassal, declare war for a vassal and declare a status quo once war exhaustion is high enough and you've conquered some planets. the game seems to make the war to expel branches of there overlord, which is A) pointless as they aren't a megacorp and B) very. If you want to limet yourself to unmodded stellaris my only suggestion is: Dont bother. ”. Mr-H-Saether • 5 mo. Lets find out. . Doesn't add up. Neither. A secret fealty vassal I just got started as a bulwark after being fully vassalized, but I'd rather have a regular vassal instead. Adding on to this, if you have no intention of conquering another empire but want a vassal, declare war for a vassal and declare a status quo once war exhaustion is high enough and you've conquered some planets. This is an awkward. 4 we had those two vastly different types of subjugation: Vassals are diplomatically tied to their overlord, they pay a small tribute and get some benefits. This pairs quite. Conquering directly just gives you the planets and populations directly, and will generally be strongest. Each vassal type has certain limits on what you can demmand of them. Stellaris desperately needs a threaten mechanic. From my understanding of unmodded ai: Does this action leave me open for. So as a weaker empire, you rather want to be inside a hedgemony than be a vassal. Vassals can be lawful or the opposite in which case they will rebel if given the opportunity. 4. It’s your overlords job to protect you so you don’t really lose out, protecting 1 vassal isn’t a huge problem for a overlord. if you want their territory you vassalize, if you want their energy credits and very much dont want to annex them you go tributary. Funny is the contracts allowed it you could give a empire 100 percent of everything but if you ask just for 15 percent of anything they say how dare you make such a. The opposite is also true. So right now i cant make anyone a Vassal or Tributary and i sure as hell don't want all of their systems for myself because that's going to. The biggest bonus to having a vassal or tributary is the buffer zone so why not make them pay. , best you can. This protection may include military support, diplomatic backing, or other forms of assistance. From Dev Diary #247. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. The new espionage system can also be use to reduce government ethics attraction and make the xenophile faction more powerful. Lots of targets around, claim a few systems, make them a tributary. All that said, Protectorates are by far the best subject type to stock up on, for that sweet +0. Tributaries, unlike vassals, are semi-independent - they pay tribute to their overlord, but are otherwise left alone. Get a couple of special ones for the unique bonuses but I don't really see a reason to have more than. Method 4: Liberation. 2x probably). The vassal doesn’t add to your sprawl, keeps their remaining civilian and military ships, and if you play it right continues to develop and donate even more to your empire. For the record on normal you can buy/generate favours and that gives enought bonuses for vassalization or at least protectorate. There certainly are some gains from having direct (or sector) control over planets instead of letting other empires technically own them, but also some drawbacks. You can demmand far more resources from a tributary vs a normal vassal. Other Features: - All of the subject interaction features of the mod are handled through a new edict: Manage Subject States. ago. They're a tributary. I don't think I had more than 3 corvettes until 15 years in (except when I had to beat the. Wether you consider it to be decent or not - is more of an opinion. Tributaries are mostly free, they can expand and do diplomacy but need to pay you a quarter of their income. Now, if a system with pirates stays unnattended for too long (10 years or more), the pirates will try to seize a nearby colony. Subscribe to downloadVassals and Tributaries - Exalted Domination [2. Gift them minerals, energy and if required, food. Integrated the mod Crysari Vassal by Talamare directly into this mod. Both are similar in that they are secondary to a more powerful nation or state. Steps to reproduce the issue. I've been watching the Overlord multiplayer stream (mostly Montu) and I was wondering what exactly the difference is between a tributary vs a standard vassal in the upcoming patch. * But yeah, occupation is mostly fine and doesn't take all that long with a substantial army and the occasional softening up with bombardment. Toggle signature A vassal state is any state that has a mutual obligation to a superior state or empire, in a status similar to that of a vassal in the feudal system in medieval Europe. The cost of vassal integration needs to be many times bigger. war, peace, etc. Today marks the first dev diary about MegaCorp, the major expansion accompanying the 2. but in the war conditions menu I cannot choose to vassalize him. Warfare. Recaptured Rebel's systems becoming my vassal's territory after war. Never rely on them for anything. Once it's explored, the two systems with an endpoint for the wormhole become adjacent from your fleet's perspective, so just. But disloyal vassals should also consider : [disloyal power + enemy of overlord (current war) power] > [overlord power + loyal power] -- what better time to rebel, than when your lord is campaigning half a galaxy away?Stellaris. Only by declaring war can you change it. Which is just fine. When subjugating neighboring empires, is there any advantage to one form of subjugation over the other?Vassal relations are currently broken. Unhappy sectors will want to become tributaries. thinking between vassal or tributary, if vassal it's 4k additional fleet power in wars (my combined is 8k), but unreliable when declaring wars, usually I want to have all fleet. A vassal state is any state that has a mutual obligation to a superior state or empire, in a status similar to that of a vassal in the feudal system in medieval Europe. Well it isn't very obvious, in any case I still say the vassal (Tributary) system is crap. I'm playing as Rome and the subjects (tributary) I had from the beginning could easily be turned into feudatories once I had 190 relations. Go to Stellaris r/Stellaris. If you're going aggressive. You will want at least one of every specialized vassal for the unique benefits and overlord holding. As vassal you get the "help", and part of the fleet power of an inefficient non-difficulty boosted AI. When subjugating neighboring empires, is there any advantage to one form of subjugation over the other?Firstly you need to be a recognised power so you can puppet and not just make a tributary. They'll all be loyal to you, and given a decade or two, they'll also have their own mighty fleet that can rival the biggest federation fleets. Stellaris v3 version available here! This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord. Each of them can cause issues, either because u end up being unable to revoke the independence guarantee or the independence support and due to this unable to wardec either them or their overlords. Vassal, Subsidiary, Tributary, Protectorate, Bulwark, and so on. Countries can use the Demand Subject Transfer diplomatic action to peacefully take existing subject states of other nations if they are disloyal, and the target has at least 80 opinion. Subsidiaries have some diplomatic independence, and. I regularly boost my vassals with gifts, since they dont get the difficulty ressource bonus. Legacy Wikis. When an AI empire is about to declare war it will first. It doesn’t work and people have reported it as a bug and got “working as intended. They won't accept if they don't like you, simple as that, you can mouse over the red cross to show the reasons why they will reject. - Changing your subject's name: To do this, I made it so your subject name will change to the name of your Capital system. The enemies you fight at that point where you would actually think of using AI help would obliterate AI ships so it's best to have them fund you. Imperial Spiritualist authoritarian, feudal and cult perks. You can easily rename your capital system, and so, you can easily rename your subjects. Meaning if you dont win fast enough, you can actually lose against it due to ticking warscore. In my experiance 2 ai's in a stalemate will remain in a stalemate unless some third faction(you) systematic start hunting there fleet's, stations, and planets. Depending on your tradition choices, you may want one over the other I suppose. However, it pays a substantial amount of tribute to its overlord in exchange for protection. thinking between vassal or tributary, if vassal it's 4k additional fleet power in wars (my combined is 8k), but unreliable when declaring wars, usually I want to have all fleet concentrated near borders, and probably war will have been finished by the time vassal fleet arrives to destination. They are probably more useful in one of the next patches due to tributary states and maybe some other changes (which is currently missing compared to EU4). No no it was the other way round. After that kick someones ass with a goal for liberating a "Rival" Tributary(Your ethos) or a vassal/protectorate/standart tributary and a "Federation" Tributary. i beleive the difference is that tributary pay you 25% of their energy and minerals and still or mostly independent meaning they can still colonize and i beleve they dont help out durring wars where as vassals go to war with you are not indepent they can be intergrated in to your empire where as tributarys can. See screenshots for new tradition effects. 9 ‘Caelum’ is Out, What’s. 7 to −3. If your combined military is greater than the overlord, they should start a war for independence, and pull you into it. Protectorates get an 80% tech discount helping them catch up. -Militarist. They do lose the difficuilty bonus, yes. Now I would like to conquer my third enemy. This is Professor Stellaris and this is your crash course for Stellaris Console Edition Guide to. You both get a free 30% research agreement once you complete all the domination traditions, and you both share all your techs. For a regular empire, it can happen the other way too -- you start with a Tributary, then it auto-switches to a Protectorate, and then later it auto-switches to a Vassal -- losing your Tributary resource contract entirely, you have to spend Influence to re-negotiate, and whatever you negotiate is thrown away if it swaps into Protectorate again. And while they don't contribute towards fleet capacity, you also get the federation. Subjects have their own budget, construction sector, interest groups, laws, and institutions but are limited when conducting external diplomacy. If they are. Now. In the second game I tried to tributary the aliens. A tributary turns into a vassal if it has something like 50% of your technologies researched. If a vassal/tributary was conquered rather than released from your worlds then they're absolutely not going to be loyal. You can only hope that your overlord leaves the federation or something similar. as a trading partner or a buffer zone. You get 1 influence point for each protectorate you have established. When subjugating neighboring empires, is there any advantage to one form of subjugation over the other?As title states, at war with an overlord and vassals. Select the target from the “Empires” tab, select “Communicate,” and then select “Declare War. It'll stop a legitimate megacorp from doing business though, because they can't make commercial pacts even with their sovereign. Anyways, you should stop adding more of the same resource once the counter stops going up. And you will almost certainly lose that war when a vassal is in a war with their overlord, the vassal passively just generates a ton of warscore without having to do anything. Stellaris: Bug Reports. I don't think it's possible to switch them directly but if you release them you should be able to re-subjugate them, via war. It's easy to completely ignore them, specially in the late game, when they are no more than a nuisance. They are probably more useful in one of the next patches due to tributary states and maybe some other changes (which is currently missing compared to EU4). Alternatively, keep crime at 0 and once every 10-12 years or so, a criminal branch office will be closed via an event. Reply . #5. Three things have to be true in order to receive the CB for Subjugation. on the other you get this vassal/tributary mechanic preventing any surprise by making sure the subjugation candidate will either accept or be crushed, removing any real risk. 4 we had those two vastly different types of subjugation: Vassals are diplomatically tied to their overlord, they pay a small tribute and get some benefits. 7. (Vassal, Tributary, Protectorate) for them. A tributary of basic resources would be just as redundant. You should get more influence than them, thanks to spamming the Ministry of truth. I have 1 specialist vassal that changed from tributary (or subsidiary)but the option to do this it's too random to appear (cannot choose vassal types) even when asking to other empires to become vassals(i am stronger enough)Wupps had that backwards. Claims stuff on a different empire, make them a tributary. I just technologically enlightened two races, immediately making them vassals. It's honestly almost ALWAYS better to conquer and release as a vassal. Go to Stellaris r/Stellaris. Is there a way to force a neighbour to become your vassal with the new mechanics. Yes you can´t integrate them but considering how scarce influence can be sometimes, having someone giving energy and minerals isn´t a bad choice. r/Stellaris. When they refuse, you get the Subjugation casus belli for one year. -100 for vassaling and -100 for something like war at itself. Protectorate is a special vassal type that any vassal will automatically convert to if they are far inferior than you in tech. The onyl real downside to Tributaries is that the count for nearly none of the "per Vassal" things. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. #footer_privacy_policy | #footer. Tributaries themselves are kinda meh and supposedly pretty bugged in 1. In Stellaris, becoming a vassal of a regular empire means gameover 99% of the time. Stellaris is superior in this respect. I don't believe that a vassal/tributary can have subjugates themselves so I would assume they become your vassal. The closest I ever get is like -35 or something, even though they are sourrounded by my other vassals, we have a very good standing and my fleet is superior. There's no option for using favors to sway your way, no ultimatums (e. I am wondering what the cause of that is and if there is anything I can do to. The option is there to turn the tributary into a vassal, but I have a negative score (-41) to actually do this. But the vassals didnt rebel, but someone stronger just declared war on my vassal and kick my ass too. For Stellaris 2. In a perfect run you would just grow large nough to start the vassalisation chain and then even shrink yourself a bit if over 100. Declare war to subjugate them, and win that war outright. Scholarium should get some better bonuses to make them actually the science vassal to play as, as well as the subject science one to get. The option is there to turn the tributary into a vassal, but I have a negative score (-41) to actually do this. The % of tributary economy applies to taxes as well, and are why taxing basic resources from scholarium is a waste. As long as there is at least one empire present that is not Fanatic Pacifist, war is an almost inevitable aspect in any game and can be anything from a small border skirmish to a massive interstellar war of conquest. This mod aims to improve the Domination tradition so that it is an appealing option at any stage of the game and also adds several new vassal and tributary types that are more evocative and useful to an overlord.